Currently, all quest NPCs are voiced. We’re hard at work keeping all quest dialogues up to date while adding dialogues to non-quest NPCs.
In addition to quest NPCs, we’ve also added full voice acting for the Seaskipper Captain and the Talking Mushroom. Other significant NPCs will be added soon!
We’re currently adding voices to Secret Discoveries. The next thing on our agenda is boss altars and dungeons. After that, it is our hope that we will voice all NPCs with white name tags that players are most likely to talk to. It’s not likely we’ll do every single one.
The mod was first developed for Forge (Minecraft version 1.12.2). At the current time, support for Fabric (Minecraft version 1.19.4) is also available. Pay attention to the "Minecraft version" information when downloading the mod to make sure you get the correct one.
Voices of Wynn is also compatible with Wynntils.
When you log in to Wynncraft with the mod enabled, it sends a request to our servers to check whether there's an update available and also to log some things for analytical purposes.
The main information sent to our servers with this request is a
sha256 hash of your player UUID. This hash can never be turned back into your UUID and serves as an anonymous and unique identificator of a user.
Because of how HTTP requests work, your IP (or IP of any VPN or Tor exit node used) is also visible to us. This information is also hashed using the same algorithm (server-side this time).
These two pieces of information are stored securely in our database. The hash of your IP address is deleted after 2 days at most, the hash of your UUID is kept permanently, but after two days at most, the timestamp when it was submitted is deleted.
This image probably does a better job at explaining the flow of the whole process:
In the end, we're left with the following statistics:
- How many players used our mod on any given day.
- The total number of unique players who used our mod at least once.
The hash of your UUID is kept to not count you into the second statistic more than once.
Of course, we’d be more than happy to have another voice actor. Simply join our discord and we’ll guide you from there.
We’re always appreciative of feedback. Some roles were cast early in the mod, when we had much lower standards for performances. One way to signal which NPCs need revoicing is to vote for the recordings in Mod Contents. Click the name of any NPC and navigate down to the recording of your choice. There, you can also leave comments with feedback for the voice actors. Keep in mind that, if you are not logged into the site, your IP address will be stored to prevent abuse.
Be aware that some dialogue, such as pre-and-post-quest dialogue is not voiced. However, all dialogue during a quest should be voiced, and if not you should report it. Join our Discord server and navigate down to #🚨bugs-and-suggestions💡.
The ability to create accounts is reserved for system administrators. Only contributors – voice actors, coders, or script writers – can have an account. If you apply and are picked for a role, then administrators will create an account for you.
If you forgot your password, contact shady_medic on Discord and explain. It’ll be easier if you contact him from the same account you used to apply to the project. Shady will reset your password.
Currently, there is no report option. Contact shady_medic on Discord to report inappropriate content.
You may contact us through our email inbox. Keep in mind that this email is not checked as regularly as Discord.